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Tutorial: Ableton Live 11 Comping for Rhythms and Textures

With the release of Ableton Live 11, a lot of attention was given to the new comping workflow. The introduction of take lanes makes it significantly easier to identify and pull out great performances. However, these lanes aren’t restricted to played inputs only. You can also drop in pre-recorded audio, making it a quick and flexible way to experiment with rhythmic textures, modulating basslines, vocal chops, and more. Let’s dive in and see how this...

New Soundtrack: Tower of God

I love working with Kevin Penkin. He's really talented, forever kind, and always brings me along on crazy musical adventures. There's one in particular I've been very excited about, and it -just- got announced. I'm very happy to join Kevin and his entourage on the soundtrack for the upcoming anime of Tower of God! I wish I could share more, but all will be revealed on April 1st, 2020 when the show goes live on...

"Release Me" - Serena Sun, Jeremy Lim

“Release Me” – Serena Sun, Jeremy Lim [Original + Remix]

As the adages go, time flies and life gets busy. It's been six years since "Know You (Voices Remix)", but with Serena back in town, we're excited to give music another go! In "Release Me", Serena whispers, protests, and wrestles over how her last relationship ended. I backed her words with long, drawn-out chords, limping rhythms, and wandering textures. We made sure to structure the song for pop-centric listeners as well. It's different, but we're...

Playlist Series by Jeremy Lim

Introducing the Playlist Series on Spotify

Twelve months ago, I started a deep dive into my Spotify account to analyze and help cement my tastes. I had no idea it would balloon into a series of over 20 playlists. I'm happy to say that -finally-, the collection is refined enough to share as a whole. From meandering piano ballads to chair-busting bangers and beyond, I hope you find something you love in there! Peruse the whole collection, or if you need...

6 Skills You Need to Compose Video Game Soundtracks, According to the Pros

“6 Skills You Need to Compose Video Game Soundtracks, According to the Pros” [Interview]

Writing game music was the childhood dream, so it's always nice to talk about process. The good Dante Fumo invited me and a few of my peers to talkabout our workflows. My excerpt: "Games are magical because of the agency they offer. In linear mediums like music albums or films, you're swept along the narrative. But in games, the players guide the story—and everyone's story is different, so game music must be malleable. Since the...